The Kami War comes to a head with a bang: Wisdom, Channel, and Epic spells take your opponent down with ease. Wisdom: Many creatures and spells get better the more cards you have in your hand. Their strength varies with the size of your hand, but they all pack powerful magic in their veins. Channel: Near the final days of the war, the veil between worlds became increasingly volatile. Kami with the channel ability could focus their life essence into a one-shot blast of energy instead of solidifying into a creature. You can channel a creature whenever you could play an instant, and since this is an ability instead of a spell, regular countering spells can’t stop it. Sweeps: Some powerful spells can uproot the land itself. When you play a spell with the sweep ability, you can return to your hand any number of your lands of the right type. The more lands you return, the more devastating the spell is. Epic: In a realm where the creatures are legend, the spells must also be larger than life. Spells with the epic ability are so extraordinary that once you play one, you can’t play any more spells for the rest of the game. However, each time your upkeep starts, you get another free copy of the epic spell! |